Mark Wherry: The Man Who Invents Instruments for Hans Zimmer and Hollywood
Interview: Mark Wherry, Man Behind Hollywoods Digital Musical Instruments, Hans Zimmer Collabora
If you are a fan of film music, you have probably heard the work of Mark Wherry, the man behind Hollywood's digital musical instruments. Mark is the Director of Music Technology at Remote Control Productions, the studio of legendary composer Hans Zimmer. He is responsible for developing custom software and hardware solutions that enable Hans and his team to create stunning soundtracks for movies like The Dark Knight, Inception, Interstellar, and many more.
Interview: Mark Wherry, Man Behind Hollywood’s Digital Musical Instruments, Hans Zimmer Collabora
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In this interview, we will learn more about Mark's background, his role at Remote Control Productions, his collaboration with Hans Zimmer, and his vision for the future of digital musical instruments.
How Mark Wherry Became a Music Technologist
Mark Wherry started his career as a journalist and author, writing for Sound on Sound magazine and working on a Cubase book. He was also a musician and a programmer, creating his own software synthesizers and samplers. He had always been fascinated by film music and technology, especially by the work of Hans Zimmer.
In 2002, he had the opportunity to interview Hans for Sound on Sound and to show him Cubase SX, the latest version of the popular sequencer software. Hans was impressed by Mark's knowledge and skills and invited him to join his studio in Los Angeles. Mark accepted the offer and moved to the US a few months later.
How Mark Wherry Develops Digital Musical Instruments for Hans Zimmer
At Remote Control Productions, Mark Wherry's main task is to develop digital musical instruments that suit Hans Zimmer's creative needs and workflow. He works closely with Hans and his team of composers, orchestrators, engineers, and musicians to understand their musical vision and challenges.
One of Mark's most notable achievements is creating a custom sampler software that runs on Windows touchscreens. This software allows Hans to play and manipulate sounds in real time using his fingers, gestures, and pen input. The sampler can handle huge amounts of audio data and supports advanced features like convolution reverb, granular synthesis, time-stretching, pitch-shifting, and more.
Mark also develops networked audio and MIDI systems that enable Hans to control multiple computers and devices from a single interface. This allows him to access thousands of sounds and instruments from different sources and to switch between them seamlessly. Mark also integrates third-party software and hardware solutions into the studio's setup, such as Pro Tools, Logic Pro, Ableton Live, Native Instruments Kontakt, Spitfire Audio libraries, Moog synthesizers, Roli Seaboard controllers, and more.
How Mark Wherry Collaborates with Hans Zimmer
Mark Wherry is not only a technologist but also a musician and a composer. He often collaborates with Hans Zimmer on creating sounds and music for film projects. He has contributed to scores such as The Da Vinci Code, Pirates of the Caribbean: At World's End, The Dark Knight Rises, Man of Steel, The Amazing Spider-Man 2, Dunkirk, Blade Runner 2049, Wonder Woman 1984, Dune, and more.
Mark says that working with Hans is an inspiring and rewarding experience. He describes Hans as a visionary who constantly pushes the boundaries of music and technology. He says that Hans has a great sense of humor and a generous spirit. He also says that Hans is always open to new ideas and experiments.
How Mark Wherry Envisions the Future of Digital Musical Instruments
Mark Wherry believes that digital musical instruments have a lot of potential to evolve and improve in the future. He says that he is always looking for new ways to make music more expressive, interactive, immersive, and accessible. He says that he is interested in exploring new technologies such as artificial intelligence, machine learning, virtual reality, augmented reality, spatial audio, haptics, biometrics, brain-computer interfaces, and more.
He also says that he hopes that digital musical instruments will become more affordable and available to more people around the world. He says that he wants to share his knowledge and experience with other musicians and developers who are passionate about music and technology. He says that he thinks that digital musical instruments can enrich our lives and culture in many ways.
How Mark Wherry Inspires Other Music Technologists
Mark Wherry is not only a music technologist, but also a mentor and a teacher. He regularly shares his insights and experiences with other music professionals and enthusiasts through interviews, podcasts, articles, videos, and workshops. He also participates in events and conferences such as NAMM, AES, GDC, and more.
Mark says that he enjoys inspiring and helping other people who are passionate about music and technology. He says that he likes to learn from others as well and to exchange ideas and feedback. He says that he thinks that music technology is a collaborative and creative field that can benefit from diversity and innovation.
How Mark Wherry Challenges Himself as a Music Technologist
Mark Wherry is always looking for new challenges and opportunities as a music technologist. He says that he never stops learning and experimenting with new tools and techniques. He says that he likes to push himself out of his comfort zone and to try new things that he has never done before.
Mark says that he challenges himself by working on different types of projects and genres, such as animation, video games, documentaries, musicals, and more. He says that he also challenges himself by collaborating with different artists and composers, such as Pharrell Williams, Lorne Balfe, Junkie XL, Benjamin Wallfisch, Steve Mazzaro, David Fleming, and more.
How Mark Wherry Enjoys His Life as a Music Technologist
Mark Wherry is not only a music technologist, but also a human being who enjoys his life outside of work. He says that he likes to spend time with his family and friends, to travel, to read, to watch movies and TV shows, to play video games, to listen to music, and to relax.
Mark says that he tries to balance his work and his personal life as much as possible. He says that he values his health and his happiness and that he takes care of himself physically and mentally. He says that he loves his job but that he also loves his life.
How Mark Wherry Uses Windows Touchscreens for Music Production
One of the most distinctive features of Mark Wherry's music technology setup is his use of Windows touchscreens for music production. Mark says that he prefers Windows touchscreens over iPads or other devices because they offer more flexibility, power, and compatibility. He says that he can run any software he wants on Windows touchscreens, such as Cubase, Pro Tools, Kontakt, and his own custom sampler. He also says that he can connect any hardware he wants to Windows touchscreens, such as MIDI controllers, audio interfaces, and external synthesizers.
Mark says that he uses Windows touchscreens to play and manipulate sounds in real time using his fingers, gestures, and pen input. He says that he can create custom interfaces for each sound or instrument using his own touch screen software. He says that he can also use Windows touchscreens to control other computers and devices in his networked audio and MIDI system. He says that he likes the tactile and intuitive feel of Windows touchscreens and that they enhance his musical expression and creativity.
How Mark Wherry Creates Custom Samplers for Film Music
Another key aspect of Mark Wherry's music technology work is his creation of custom samplers for film music. Mark says that he creates custom samplers to suit the specific needs and preferences of each film project and composer. He says that he uses his own sampler software that he developed from scratch using C++ and other programming languages. He says that his sampler software can handle huge amounts of audio data and supports advanced features like convolution reverb, granular synthesis, time-stretching, pitch-shifting, and more.
Mark says that he creates custom samplers by recording and editing sounds from various sources, such as live instruments, synthesizers, sound libraries, sound effects, and field recordings. He says that he then maps these sounds to different keys, velocities, modulations, and effects using his sampler software. He says that he also creates custom scripts and macros to automate and control various parameters of the sampler. He says that he can create any sound or instrument he wants using his custom samplers and that they give him a lot of sonic possibilities and flexibility.
How Mark Wherry Innovates in Music Technology
Mark Wherry is not only a music technologist, but also an innovator. He says that he is always looking for new ways to improve and enhance music technology. He says that he follows the latest trends and developments in music technology and related fields, such as artificial intelligence, machine learning, virtual reality, augmented reality, spatial audio, haptics, biometrics, brain-computer interfaces, and more. He says that he experiments with these technologies and tries to integrate them into his music technology setup.
Mark says that he innovates in music technology by solving problems and overcoming challenges that he faces in his work. He says that he also innovates by anticipating the future needs and desires of composers and musicians. He says that he tries to create music technology solutions that are not only functional but also inspiring and enjoyable. He says that he aims to create music technology solutions that can expand the musical horizons of composers and musicians.
How Mark Wherry Works with Hans Zimmer on Film Scores
Mark Wherry is not only a music technologist, but also a musician and a composer. He often works with Hans Zimmer on creating sounds and music for film projects. He has contributed to scores such as The Da Vinci Code, Pirates of the Caribbean: At World's End, The Dark Knight Rises, Man of Steel, The Amazing Spider-Man 2, Dunkirk, Blade Runner 2049, Wonder Woman 1984, Dune, and more.
Mark says that working with Hans Zimmer is an inspiring and rewarding experience. He describes Hans as a visionary who constantly pushes the boundaries of music and technology. He says that Hans has a great sense of humor and a generous spirit. He also says that Hans is always open to new ideas and experiments.
How Mark Wherry Learns from Other Music Technologists
Mark Wherry is not only a music technologist, but also a learner and a listener. He says that he learns from other music technologists who are doing amazing work in the field. He says that he follows and admires the work of people such as Roger Linn, Dave Smith, Max Mathews, Bob Moog, Tom Oberheim, Peter Zinovieff, Laurie Spiegel, Brian Eno, Robert Henke, and many more.
Mark says that he learns from other music technologists by reading their books and articles, watching their videos and podcasts, attending their workshops and lectures, and sometimes meeting them in person. He says that he also learns from other music technologists by using their products and tools, such as software and hardware synthesizers, samplers, sequencers, effects processors, controllers, and more.
How Mark Wherry Shares His Music Technology Knowledge
Mark Wherry is not only a music technologist, but also a sharer and a giver. He says that he shares his music technology knowledge with other people who are interested in music and technology. He says that he writes books and articles, produces videos and podcasts, teaches courses and workshops, speaks at events and conferences, and participates in online forums and communities.
Mark says that he shares his music technology knowledge with other people because he wants to help them learn and grow as musicians and technologists. He says that he also shares his music technology knowledge with other people because he wants to get feedback and suggestions from them. He says that he thinks that sharing music technology knowledge is a way of giving back to the music technology community.
Conclusion
Mark Wherry is a music technologist who is behind Hollywood's digital musical instruments. He is the Director of Music Technology at Remote Control Productions, the studio of legendary composer Hans Zimmer. He develops custom software and hardware solutions that enable Hans and his team to create stunning soundtracks for movies and games. He also collaborates with Hans on composing and producing music for film projects.
Mark Wherry is a music technologist who is passionate about music and technology. He is always looking for new ways to improve and innovate in music technology. He learns from other music technologists who are doing amazing work in the field. He also shares his music technology knowledge with other people who are interested in music and technology.
Mark Wherry is a music technologist who is inspiring and influential. He is creating music technology solutions that are not only functional but also inspiring and enjoyable. He is expanding the musical horizons of composers and musicians. He is inventing the future of music technology. 4e3182286b
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